![]() It’s that inspiration for storytelling that the producers find most captivating. The artwork of Dungeons & Dragons is functional, say the producers, often serving as a prompt for the imagination or storytelling when no one quite knows what something called a beholder actually looks like. But they didn’t get all of it, and lots was lost.” Luckily, and very much at the last minute, a few people at TSR, including artist Diesel LaForce, saw what was happening and managed to rescue a lot of stuff. Contents Plot Gameplay Index Characters Creatures Locations Organizations Magic Equipment Other Gallery Credits Appendix References Connections Plot Evil on the streets of Waterdeep. ![]() It is not the same as the classic computer game, Eye of the Beholder. “There was a time in the mid-90s when someone at TSR, D&D’s publisher, decided to just throw out all the art,” they reveal. “Everything from black and white drawings to full oil paintings artists like Dave Trampier, David Sutherland, Jim Roslof, Erol Otus, Jeff Easley, Larry Elmore… some of the greatest fantasy art ever was just headed for the dumpster. Dungeons & Dragons: Eye of the Beholder is a game available for the Game Boy Advance only. They were also taken aback to hear just how lucky we are that any of the original D&D artwork from the early days survived at all. It’s kind of an insane thing to tell an artist to do.” Another time, they told him that because a piece was important, he needed to use all his colors. One day, a bunch of executives visited the bullpen where all the in-house artists worked, and told artist Jeff Easley that a painting was particularly important, and he needed to use his most expensive colors. “The artist Brom told us one of our favorite stories,” they say. “Back in the 80s, there was kind of a disconnect between the marketing and the art departments. Chatting with the artists and company insiders during filming surprised the producers more than once as the storied history behind the early days of D&D unfolded. “ Dungeons & Dragons’ art shifted the needle in the late 70s and particularly throughout the 80s and became synonymous with fantasy art, but few people realize it, and even fewer know who was behind it all.”Įye of the Beholder was created to highlight that, focusing on the contributions to D&D, pop culture, and fantasy itself that the striking artwork and the hardworking artists themselves made. ![]() We all felt the illustrations were always as important as playing the game,” they tell us. “We’re all gamers-both Brian and Seth have been playing D&D for decades, and Kelley’s been playing for a few years.
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